All posts in Games

The Secret

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My name is One-Sheet , and I am a casual gamer.

It’s true, I play video games once, maybe twice a week.  Twice a week is pretty excessive.  When I do play, it is not full day marathon sessions, or even half day bouts.  I play for maybe 2 hours, or in some cases (depending on save points) until I die.

I’m at least a year behind on games as well, only recently beating Batman Arkham Asylum, and still yet to play Mass Effect 2.  I just don’t have the patience to grind on video games for hours and hours upon end.  One thing I do enjoy about video games, blowing the crap out of zombies.  Now that’s fun as hell.

As you read this though, I feel compelled to mention, my gamerscore is over 10k points.

I’ll give you a second so you can pick your mind up off the floor.

It seems like the ultimate gaming paradox, how can a super casual gamer, have that many points?  He has to be grinding to get every single achievement on every single game.

Again, that would be a false statement.  I don’t normally care about those to be honest.  I’m not going to log onto Xbox Live and try and kill 5942305332 zombies, or have 100 perfect capture the flag games.  Truth be told, online gaming gets very boring after a while, I mostly use Xbox Live for Netflix.  So how in the world did I rack up those points?

Well first off, this didn’t happen in a matter of months, this took the course of years.  I find that few games have a re-playability factor, so these points are spread over the course of several games, especially now that I have Gamefly.

The real secret is this…when you’re playing a game, check the achievements.  It tells you what they are, I swear!  Look at them, if there is an achievement for beating a game on normal, and not on easy, take off your bonnet and play the game on normal.  If there is an achievement for beating 1 level with a pistol, man up and do it.  You’re still playing the game, still having fun, but now at the completion of each level, you’ll have a greater sense of satisfaction.

Prime example, I was playing Left 4 Dead the other day and I saw one achievement was “use medkit on survivor when you have less than 10% life”.  Didn’t say you had to live, didn’t say you had to kill 30 zombies while doing this.  All it said was heal someone else when you have less than 10% life.  So, when you get ravished by the horde (which will happen) and when your life goes down to 10%, heal someone!  Someone else on your team will heal you, and bam!  Easy points.

There you have it, the secret.  So let’s everyone get working on this, and start kickin ass on gamerscores.  If you wanna be my Xbox Friend, feel free to friend me!

Red Dead Short Film?

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This is definitely the coolest thing I’ve read so far today.

John Hillcoat, the director of “The Road” and the Australian outback western “The Proposition”, has sweeded a short film together using nothing but assets from my current game addiction, “Red Dead Redemption”. And will be premiering this 30 min game cinematic on steroids June 5, 2011 on FOX!

The usual “Check your local listings” disclaimer still applies, but this is something fans of the game can not miss. I’m so excited to see what a film maker of Hillcoat’s caliber does with the best western game ever made. Yep…I said it. THE BEST. Contest is over, Red Dead wins.

Could this mean Hillcoat might even be interested in making this into a feature? We’ll see. There’s just so much great source material to draw from, I wouldn’t be surprised.

Check out the trailer below.

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Dead Space 2 Trailer

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Dead Space 2: Dementia

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Transformers MMO looks BAD ASS!

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Let me start by saying this. I am not a Transformers fan. Never have been. Never will be.

I thought the toys were meh when I was a kid, and I thought the television series and the subsequent movies were meh as well.

That being said, this new Transformers MMO looks BAD ASS! (I’m as shocked as you are)

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Customized characters, dog fights in the sky of cybertron, and mid-combat transformations?! Oh my! Plus, it actually looks like fun to be a giant metal robot who can transform into anything again!

I really can’t wait to see more. It just has “GREAT” written all over it.

Based on Hasbro’s legendary TRANSFORMERS property, the game takes players to the TRANSFORMERS characters’ home planet of CYBERTRON for a new look into the epic story of the grand civil war that spawned one of the most brutal rivalries of all time.

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The game is scheduled for release 6/22/2010 and is available for preorder NOW!

Transformers: War for Cybertron Preorder

Dragon Age Origins Review

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As I mentioned in my post a week ago about the launch of Final Fantasy XIII, I’m completely submerged in the world of Dragon Age Origins.  If many of you readers haven’t noticed we here at My Remote Radio are huge Bioware loyalists, and that isn’t about to change anytime soon.  Doc Oz is more of the sci-fi expert when it comes to their games (he loves him some Mass Effect) and I play more in along the lines of the fantasy/horror world, but it all started with a little game called Star Wars: Knights of the Old Republic.  Cue Wayne’s World flashback…

(Ecsqueeze me? Baking powder?)

It was the summer of 2002, the summer before college, when Doc Oz and I started to really become close friends.  I had convinced my parents that a new video card for my then brand new Sony Vaio was a necessity for some college courses.  They believed me and paid for it, in reality I was just trying to meet the specs to play KOTOR.  Doc Oz and I spent hours in front of my 1 ton, 19″ CRT monitor hardly blinking as we fought our way through several dangerous planets, recruiting Wookies and droids…and eventually warding off the Sith.

Flashback over.

Now Bioware is a household name…okay, household for geeks.  The success of KOTOR and the follow up KOTOR 2 really set a nice quality of work that was now to be expected from future RPGs.  Then Mass Effect came out and blew us all away.  Though, amazing as Mass Effect was, as I previously mentioned, I’m more comfortable in the fantasy/horror world.

That is why, as of my current stats in Dragon Age, I’ve logged over 25 hours…that’s more than double what I logged in the first Mass Effect.

So what is it about the game that makes it so darn good?

I’d say “don’t get me started”, but that would bring and end to this article and you would be left with the image of random celebrities eating sandwiches in your head.

(Nobody wants this image in their head during lunch.)

The main premise of the game is simple, and very common to other games of this genre.  There is a horde of darkspawn (aka the baddies) that are threatening the good nature of the world Ferelden.  Your character’s task is to align all the different races of Ferelden and pose as a united front, to push the darkspawn back to hell.  Along the way you can take side quests and help, or hurt, as many people as you wish.

The one hurdle of this game, is just deciding which race you want to play as.  You have the choice of, Elf, Human, or Dwarf.  Then each character has 2 different origin stories (both of which earns you achievement points for completing) and many different classes to choose from.  All these choices give me anxiety.  My first go at this game I chose dwarf…that was a bad decision, so I restarted as an elf…that was a smart decision.

(You have 2 options Dwarf, or no dwarf…answer is always no dwarf.)

I’m sure the whole 25+ hours number is still lingering in your mind, so let me clarify this a little more.  This game is gigantic.  You have an entire map to work through, on top of pretty steep requirements for achievements, if you play for those.  Given a vast game world like this, and an achievement of “step foot in all areas of the game”, I become an in game hoarder.  I have to open every chest, walk through every tunnel, and generally kill as many baddies as possible before I’m satisfied.  So that’s where a majority of the time logged comes from, oh and that 25+ hours is only with 50% of the entire map of Ferelden explored.

That 25 hours isn’t just mindless sandboxing though.  There are so many different quests that someone can take in each town, and there are multiple solutions to almost every single quest.  Also, as you speak to more of the natives of the area, you learn more about the lore of Ferelden and really get enveloped in the story.  It truly is a masterwork.  I’ve found myself watching the full motion videos in awe, not because they are beautiful, but because I’m actually reacting to the story, feeling betrayed when someone betrays my character, feeling glad when quests are successfully completed.  I think that I would fit in very well with Felicia Day and her fellow guildies as I admit all this to you now, but that’s what games are supposed to do!  They are a medium for escapism, and Dragon Age has it down.

Much like in Mass Effect, you are able to recruit new members to your party, form custom teams, and further your alliance with certain people or fall in love with others (again, all of which unlocks achievements).  Also, like in Mass Effect you have your standard ground where you can talk with your team, discuss emotional issues, and further their loyalty to you.  In Mass Effect it’s you spaceship, in Dragon Age it’s a simple campground.  There are obviously a lot of similarities from Mass Effect to Dragon Age, but I’m not going to list any more off.  I promise.

(Ah if only the real one was so easily wooed by you.)

One of the things that I really love about this game is the map system.  When you want to travel, you are given a map layout of the entire world of Ferelden.  You can check your quests, and decide where to go based on that.  It’s a quick way to move about the game, and move back and forth from your campsite if you wanted to change your party for specific quests.

My typical party consists of my character a warrior/rogue, another rogue, and two mages. This way I use myself in the thick of battle hacking and slashing, my second rogue brings up the rear with a bow, one mage is for healing (mostly for conservation of health potions) and my second does more powerful damage on baddies from a distance (i.e. freezing them in place, or stunning them) giving me uninterrupted killing maneuvers.

The battle engine has been well worked where you jump right into battles and are given a series of attributes to gain greater damage/hit.  Just as seamlessly as you enter into battles, you enter into cut scenes that keep you interested in the story, and really help you learn about the world that they have molded in front of you.  So far the only flaw, and it really isn’t a flaw per se, is the in game graphics.  People are sometimes fooled by the commercials that are on display in between tv shows.  The commercials show graphic, movie quality battles and smooth actions.  While we would all like to see something like this in every game, it just isn’t possible in one this size.  However, don’t let a few rough edges spoil this gaming experience for you.

My favorite part of the game has to be the sheer amount of options that you are allowed to make.  It sounds silly, but you really can analyze what type of person you are in real life, by the simple choices that you make in this game.  You can take the high road, help everyone you can or you can take the low road and play as a total jerk.  I always take the high road,  I feel bad when I’m a dick, even in a game.

I think that everyone needs to play this game, even if you aren’t an RPG fan.  You’ll so easily be pulled into this extremely well crafted world, and you wont even notice it.  I look forward to playing this game in the wee hours of  Saturday and Sunday morning with my morning coffee now, and the best part is, even when I finally beat the game, I don’t need to worry because, since this world is so vast they are always releasing new content.

So far there has only been on map add-on to download for both Xbox360 and PS3 versions of the game, and there is a new expansion pack releasing today!

So pick up your controller, brew your pot of coffee, and get ready for a gaming experience you are bound to see as one the best yet!

Final Fantasy XIII Released!

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It was four years ago when Square Enix premiered the first images and plans for Final Fantasy XIII, and it set the geek world ablaze with chatter.  Non fans wouldn’t understand why the simple switch from an action-based battle engine back to a turn based battle engine would excite people so much, let alone understand what it meant.  But we are the few, the proud, the geeks.  We have more patience than anyone you’ll ever meet, and more loyalty than man’s best friend.  That is precisely why this launch is so huge.

Not only is this a great launch because it’s the first FF game for the PS3 console, but it is one of the first that is going completely cross platform, and the first to be released on the Xbox360 as well.

Plot:

Some 1,300 years ago, a fal’Cie named Orphan constructed a paradise for humanity: the shell-like city of Cocoon, which floats high above the surface of Pulse. Then Orphan created life forms and machines for Cocoon’s inhabitants to use, and humanity flourished. A war was fought between the Pulse and Cocoon, and Cocoon prevailed. However, fear lingered in the hearts of the people of Cocoon, for the day another invasion might come from the world beneath again.

(Lightning)

You play as Lightning, former Sergent of the Guardian Corps.  Her mission in life was to seek the Pulse and the fal’Cie in order to save her sister Serah…until she, much like her sister, became one of them.  The Eidolon she summons is Odin,and her primary weapon is the Blaze Edge gunblade.  Throughout the game you can meet and add several other characters to your party.  Characters like:

Snow Villiers:

Oerba Dia Vanille:

Sazh Katzroy:

Battle Engine:

The battle engine has gone through several changes since we last saw it.  It now pulls several aspects from the FFX engine and also the dreaded FFXII.  Though I haven’t gotten my hands on it, I’m still a tad skeptical on some of the “new” elements.

For example, much like in FFXII, the enemies are integrated into the actual player’s environment.  Something I absolutely loved that they did.  It gave the players a chance to view and prepare for future battles, and get a good layout of the land without being constantly interrupted by surprise battles.  It also allowed for players to freeroam through just about any part of the world.  No longer would we be confined to set trails on a map!

Another thing I’m really excited for with this engine is that,much like the previous FF games, once you enter battle with a villain, you transport to another dimension to engage in a battle that more closely resembles the classic turn based engines that is so popular in FF games.  Some changes to this gameplay have been made as well.

The Active Time Battle (ATB) returns, but now you can rack up insane attack bonuses through chain combos.  Once you have maintained a chain combo on a particular enemy for a certain period of time it will start to glow red.  When the enemy is in this state, you get to really experience the battle excitement with the new addition of “Break States”.  Break States are similar in my mind to the Break function in FFX, only now, when the break state is executed you will unleash copious amounts of damage on the enemy, sending him flying up into the air.

The easiest way to gain your Break States is through command stacking, also a new element to the battle engine.  Now you can stack multiple commands per each turn, and release them at the same time for outrageous combos.  As your strength increases, so does your command slot count…and as an added bonus you can still queue up your commands even if your bar has been depleted!

Possibly the best part about the new engine…after each fight as been completed the entire teams HP is replenished!

One of the things I’m dreading from this game however is the new Crystarium System of leveling.  I think that anyone who has ever played FFX remembers how stupid the sphere grid system for leveling was.  The Crystarium System is much similar to that.  After each battle you will not receive XP, but Spheres which will allow you to unlock abilities like more HP and such in the grid.  This leveling system was an absolute nightmare to get the hang of in X, and when I finally did…the game was over.

The thing, that I think will personally make every battle worth fighting will be the new ability with your summons, or Eidolons.  Now, instead of just summoning your Eidolon and then commanding it to attack, you can now combine with your Eidolon and attack with it!  So now, Lightning will climb atop Odin’s back and draw double swords!  Badass!

My Thoughts:


Now I personally didn’t wait in line for my midnight copy.  In fact, this game won’t touch my Xbox for a while, not while I’m only 15 hours deep into Dragon Age Origins, then I have Silent Hill Homecoming at my house from Gamefly (which by the way, everyone should sign up for, best thing since sliced bread).

My experience with Final Fantasy has been off and on.  I started with FFX back on PS2 in college, but sadly, never beat it.  Then, after a slew of horrible knockoffs…FFX-2 people, we were all thrilled, and horrified by FFXII.  I loved that game so much, but that damn battle engine just killed me.  It worked perfectly for Kingdom Hearts but it just didn’t have the feel of a Final Fantasy game not being turn based.  I hated it so much I think I only logged 9 hours on it before I sold it.

Then I kicked Final Fantasy’s ass for PSP.  That’s right FFI baby.

DON’T get me started on FFXI.

To those who are just taking the plunge into the Final Fantasy world, welcome! I hope you have like 50 or 60 hours of your life to spare, because you’re about to spend them on an awesome ride.

Have you picked your copy up yet?  Did you go Xbox360 or PS3?  I’m a 360 man all the way!

Bioware Uses The Same Characters In Every Game…And We Love It!

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Click the picture for the rest of the article from Cracked.com.

Starcraft 2 Beta Progress!

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A Starcraft 2 Beta set to release this month!!!

Don’t worry, we here at My Remote Radio are just as suspicious as you are.  Doc Oz and I have been such fans of the first Starcraft for so long that upon catching wind of the sequel coming out we geeked out like the Star Wars kid would if he met Darth Maul.  That was in 2007.

Since that time its been a constant tug-of-war battle between our geek hearts and the clutches of Blizzard leaks and detailed website showing new, and quite frankly badass, additions to the races….even a new race!  Alas, our hearts started to shutter every time the name was brought up in conversation (which isn’t much, but we’re going for drama hear people).

It’s been a long battle, but our geek pride is strong to finally say that the Starcraft 2 beta will launch later this month…with a full Starcraft 2 release set for mid 2010!

Battle.net is the place where a lot of the coolest stuff is going to happen though.  For example, say you’re knee deep in Zerg corpses, but your buddy just can’t let his Death Knight go unplayed, but at the same time you want to talk to one another.  Screw landlines, screw bluetooth, Battle.net will allow cross-gaming conversation.  Now everyone is a happy camper!

Battle.net is also where you’ll go to purchase all your updates, upgrades, and all around cool additives for the true gaming experience.

We here at My Remote Radio are thrilled for all this progress…but our hearts are still weak, let’s keep our fingers crossed and our artery’s clean just in case this all ends up as hearsay.

See the release

Bioshock 2 Collectors Edition Unboxing!

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Check out what my amazing wife Jess got me for Valentine’s Day! The very hard to find and VERY cool collectors edition of “Bioshock 2″! We’re going to be talking more about this awesome piece of merchandise on this week’s episode. But I wanted to give you all a first look! Because, well…I just couldn’t wait to share!

The full package includes a vinyl record of the first soundtrack, full art book, 3 art deco posters for Rapture, the season 2 soundtrack, and oh ya…the game! Now I just have to find time to actually play what will surely be an amazing game.

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so many games, so little time…

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Every year without fail, there always seem to be the same problem. Two incredible games released back to back, completely cock blocking your ability to enjoy either one. Why do game publishers always do this? We go through an almost 6 month drought of nothing too spectacular in the world of console gaming, with the obvious exception of the new Mario Bros. game. And then it’s just…WOOOSSHHHHHH! The flood gates are opened and we get both Mass Effect 2 and Bioshock 2 within two weeks of each other!

Now I know this is totally one of those problems, that really isn’t a problem. Like stubbing your toe on your brand new BMW. But come on guys! The biggest summer blockbuster movies only take at maximum, 3 hours to fully enjoy. But with video games it takes on average at least 20 hours to fully get the whole experience! I just don’t have that kind of free-time.

What’s a gamer to do? Flip a coin over which game you’ll let gather dust? That won’t work, because that only spoils the game you play first. Since the entire time you’re just trying to rush through one so you can get to playing the other one. Well, how about just playing the two games at once then? Brickwall there too. That runs the risk of either forgetting the myriad of combos it takes to play these next gen games, or at the very least confusing the story lines so badly that the amazing shocking ending just completely falls flat. You can simulate this by watching a movie starring Bill Pullman, and then immediately after one starring Bill Paxton. Which one was the President in “Independence Day” again? My point exactly.

So where does this leave us? Hell, I don’t know. Maybe this is just a problem that’s only going to get worse in the future and we’ll have to end up cloning ourselves “Multiplicity” style just so we can play all of these incredibly fun and immersive games. There’s always that option I guess.

But what do you guys think? Which game are you going to finish first? Bioshock 2, or Mass Effect 2? I think my vote is going to be for ME2 since I’m already 6 hours in. But that could totally change this Saturday when Bioshock is released. It does look pretty freakin’ amazing. And the first episode of the five-part Art of the Game series about the making of BioShock 2, where they interview 2K Marin senior character designer Collin Fix doesn’t help my decision either. Check it out below…

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Now what do my fellow gamers think? Let me know in the comments below…